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Prog1_WS2017_18_Wienkop
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Uwe Wienkop
Prog1_WS2017_18_Wienkop
Commits
28ea07e7
Commit
28ea07e7
authored
Nov 06, 2017
by
Uwe Wienkop
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Einführung in die Zeichenketten
parent
ecf9f4c5
Changes
5
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5 changed files
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190 additions
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+190
-0
Prog1_WS2017-18/05Character/05Character.csproj
Prog1_WS2017-18/05Character/05Character.csproj
+60
-0
Prog1_WS2017-18/05Character/App.config
Prog1_WS2017-18/05Character/App.config
+6
-0
Prog1_WS2017-18/05Character/Program.cs
Prog1_WS2017-18/05Character/Program.cs
+82
-0
Prog1_WS2017-18/05Character/Properties/AssemblyInfo.cs
Prog1_WS2017-18/05Character/Properties/AssemblyInfo.cs
+36
-0
Prog1_WS2017-18/Prog1_WS2017-18.sln
Prog1_WS2017-18/Prog1_WS2017-18.sln
+6
-0
No files found.
Prog1_WS2017-18/05Character/05Character.csproj
0 → 100644
View file @
28ea07e7
<?xml version="1.0" encoding="utf-8"?>
<Project
ToolsVersion=
"14.0"
DefaultTargets=
"Build"
xmlns=
"http://schemas.microsoft.com/developer/msbuild/2003"
>
<Import
Project=
"$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props"
Condition=
"Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')"
/>
<PropertyGroup>
<Configuration
Condition=
" '$(Configuration)' == '' "
>
Debug
</Configuration>
<Platform
Condition=
" '$(Platform)' == '' "
>
AnyCPU
</Platform>
<ProjectGuid>
{BCEB94CF-A8DE-4E6B-95EE-360E3933825D}
</ProjectGuid>
<OutputType>
Exe
</OutputType>
<AppDesignerFolder>
Properties
</AppDesignerFolder>
<RootNamespace>
_05Character
</RootNamespace>
<AssemblyName>
05Character
</AssemblyName>
<TargetFrameworkVersion>
v4.5.2
</TargetFrameworkVersion>
<FileAlignment>
512
</FileAlignment>
<AutoGenerateBindingRedirects>
true
</AutoGenerateBindingRedirects>
</PropertyGroup>
<PropertyGroup
Condition=
" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "
>
<PlatformTarget>
AnyCPU
</PlatformTarget>
<DebugSymbols>
true
</DebugSymbols>
<DebugType>
full
</DebugType>
<Optimize>
false
</Optimize>
<OutputPath>
bin\Debug\
</OutputPath>
<DefineConstants>
DEBUG;TRACE
</DefineConstants>
<ErrorReport>
prompt
</ErrorReport>
<WarningLevel>
4
</WarningLevel>
</PropertyGroup>
<PropertyGroup
Condition=
" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "
>
<PlatformTarget>
AnyCPU
</PlatformTarget>
<DebugType>
pdbonly
</DebugType>
<Optimize>
true
</Optimize>
<OutputPath>
bin\Release\
</OutputPath>
<DefineConstants>
TRACE
</DefineConstants>
<ErrorReport>
prompt
</ErrorReport>
<WarningLevel>
4
</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference
Include=
"System"
/>
<Reference
Include=
"System.Core"
/>
<Reference
Include=
"System.Xml.Linq"
/>
<Reference
Include=
"System.Data.DataSetExtensions"
/>
<Reference
Include=
"Microsoft.CSharp"
/>
<Reference
Include=
"System.Data"
/>
<Reference
Include=
"System.Net.Http"
/>
<Reference
Include=
"System.Xml"
/>
</ItemGroup>
<ItemGroup>
<Compile
Include=
"Program.cs"
/>
<Compile
Include=
"Properties\AssemblyInfo.cs"
/>
</ItemGroup>
<ItemGroup>
<None
Include=
"App.config"
/>
</ItemGroup>
<Import
Project=
"$(MSBuildToolsPath)\Microsoft.CSharp.targets"
/>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
\ No newline at end of file
Prog1_WS2017-18/05Character/App.config
0 → 100644
View file @
28ea07e7
<?
xml
version
=
"1.0"
encoding
=
"utf-8"
?>
<
configuration
>
<
startup
>
<
supportedRuntime
version
=
"v4.0"
sku
=
".NETFramework,Version=v4.5.2"
/>
</
startup
>
</
configuration
>
\ No newline at end of file
Prog1_WS2017-18/05Character/Program.cs
0 → 100644
View file @
28ea07e7
using
System
;
using
System.Collections.Generic
;
using
System.Linq
;
using
System.Text
;
using
System.Threading.Tasks
;
namespace
_05Character
{
class
Program
{
static
void
Main
(
string
[]
args
)
{
string
s
=
"Hallo Welt"
;
foreach
(
char
c
in
s
)
{
int
x
=
c
;
Console
.
WriteLine
(
$"
{
c
}
|
{
x
}
"
);
}
Console
.
WriteLine
(
"---------------"
);
for
(
int
i
=
0
;
i
<
s
.
Length
;
i
++)
{
int
x
=
s
[
i
];
// i-tes Zeichen der Zeichenkette s
Console
.
WriteLine
(
$"
{
s
[
i
]}
|
{
x
}
"
);
}
Console
.
WriteLine
(
"---------------"
);
for
(
int
i
=
32
;
i
<
128
;
i
++)
{
//char c = (char) i;
Console
.
Write
((
char
)
i
);
}
Console
.
WriteLine
();
Console
.
WriteLine
(
"---------------"
);
string
s1
=
"Hallo Welt"
;
Console
.
WriteLine
(
ToUpper
(
s1
));
//if (s1 < s2)
}
static
int
CompareTo
(
string
s1
,
string
s2
)
// 0 --> s1 == s2
// >0 --> s1 > s2
// <0 --> s1 < s2
{
int
minZeichen
;
// Länge der kürzeren Zeichenkette bestimmen
if
(
s1
.
Length
<
s2
.
Length
)
minZeichen
=
s1
.
Length
;
else
minZeichen
=
s2
.
Length
;
for
(
int
i
=
0
;
i
<
minZeichen
;
i
++)
// Vergleich solange beide Zeichenketten
{
// noch Zeichen enthalten
int
diff
=
s1
[
i
]
-
s2
[
i
];
if
(
diff
!=
0
)
return
diff
;
}
if
(
s1
.
Length
==
s2
.
Length
)
// Beide Zeichenketten gleich lang?
return
0
;
// 0 --> s1 == s2
else
if
(
s1
.
Length
>
s2
.
Length
)
// Ist die erste Zeichenkette länger?
return
1
;
// pos.Erg --> s1 > s2
else
return
-
1
;
// neg.Erg --> s1 < s2
}
static
string
ToUpper
(
string
s
)
{
string
sErg
=
""
;
foreach
(
char
c
in
s
)
{
if
(
c
>=
'a'
&&
c
<=
'z'
)
sErg
+=
(
char
)
(
c
-
32
);
// (char) unbedingt notwendig, sonst
else
// werden die Zahlenwerte gespeichert
sErg
+=
c
;
}
return
sErg
;
}
}
}
Prog1_WS2017-18/05Character/Properties/AssemblyInfo.cs
0 → 100644
View file @
28ea07e7
using
System.Reflection
;
using
System.Runtime.CompilerServices
;
using
System.Runtime.InteropServices
;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[
assembly
:
AssemblyTitle
(
"05Character"
)]
[
assembly
:
AssemblyDescription
(
""
)]
[
assembly
:
AssemblyConfiguration
(
""
)]
[
assembly
:
AssemblyCompany
(
""
)]
[
assembly
:
AssemblyProduct
(
"05Character"
)]
[
assembly
:
AssemblyCopyright
(
"Copyright © 2017"
)]
[
assembly
:
AssemblyTrademark
(
""
)]
[
assembly
:
AssemblyCulture
(
""
)]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[
assembly
:
ComVisible
(
false
)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[
assembly
:
Guid
(
"bceb94cf-a8de-4e6b-95ee-360e3933825d"
)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[
assembly
:
AssemblyVersion
(
"1.0.0.0"
)]
[
assembly
:
AssemblyFileVersion
(
"1.0.0.0"
)]
Prog1_WS2017-18/Prog1_WS2017-18.sln
View file @
28ea07e7
...
...
@@ -40,6 +40,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "04Zufallszahlen", "04Zufall
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "04Praktikumstipps", "04Praktikumstipps\04Praktikumstipps.csproj", "{F89BDA2D-E54D-465B-A8F6-F60635BF6226}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "05Character", "05Character\05Character.csproj", "{BCEB94CF-A8DE-4E6B-95EE-360E3933825D}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
...
...
@@ -110,6 +112,10 @@ Global
{F89BDA2D-E54D-465B-A8F6-F60635BF6226}.Debug|Any CPU.Build.0 = Debug|Any CPU
{F89BDA2D-E54D-465B-A8F6-F60635BF6226}.Release|Any CPU.ActiveCfg = Release|Any CPU
{F89BDA2D-E54D-465B-A8F6-F60635BF6226}.Release|Any CPU.Build.0 = Release|Any CPU
{BCEB94CF-A8DE-4E6B-95EE-360E3933825D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{BCEB94CF-A8DE-4E6B-95EE-360E3933825D}.Debug|Any CPU.Build.0 = Debug|Any CPU
{BCEB94CF-A8DE-4E6B-95EE-360E3933825D}.Release|Any CPU.ActiveCfg = Release|Any CPU
{BCEB94CF-A8DE-4E6B-95EE-360E3933825D}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
...
...
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