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Prog1_WS2017_18_Wienkop
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Uwe Wienkop
Prog1_WS2017_18_Wienkop
Commits
827b69d0
Commit
827b69d0
authored
Nov 14, 2017
by
Uwe Wienkop
Browse files
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parent
219b469c
Changes
11
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Showing
11 changed files
with
408 additions
and
7 deletions
+408
-7
Prog1_WS2017-18/03Funktionen/Program.cs
Prog1_WS2017-18/03Funktionen/Program.cs
+5
-0
Prog1_WS2017-18/06GameOfLife_Console/06GameOfLife_Console.csproj
...S2017-18/06GameOfLife_Console/06GameOfLife_Console.csproj
+60
-0
Prog1_WS2017-18/06GameOfLife_Console/App.config
Prog1_WS2017-18/06GameOfLife_Console/App.config
+6
-0
Prog1_WS2017-18/06GameOfLife_Console/Program.cs
Prog1_WS2017-18/06GameOfLife_Console/Program.cs
+132
-0
Prog1_WS2017-18/06GameOfLife_Console/Properties/AssemblyInfo.cs
...WS2017-18/06GameOfLife_Console/Properties/AssemblyInfo.cs
+36
-0
Prog1_WS2017-18/06Zufallsgütetest/06Zufallsgütetest.csproj
Prog1_WS2017-18/06Zufallsgütetest/06Zufallsgütetest.csproj
+61
-0
Prog1_WS2017-18/06Zufallsgütetest/App.config
Prog1_WS2017-18/06Zufallsgütetest/App.config
+7
-0
Prog1_WS2017-18/06Zufallsgütetest/Program.cs
Prog1_WS2017-18/06Zufallsgütetest/Program.cs
+33
-0
Prog1_WS2017-18/06Zufallsgütetest/Properties/AssemblyInfo.cs
Prog1_WS2017-18/06Zufallsgütetest/Properties/AssemblyInfo.cs
+36
-0
Prog1_WS2017-18/06ZweidimFelder/Program.cs
Prog1_WS2017-18/06ZweidimFelder/Program.cs
+20
-7
Prog1_WS2017-18/Prog1_WS2017-18.sln
Prog1_WS2017-18/Prog1_WS2017-18.sln
+12
-0
No files found.
Prog1_WS2017-18/03Funktionen/Program.cs
View file @
827b69d0
...
...
@@ -20,6 +20,11 @@ namespace _03Funktionen
Console
.
WriteLine
(
x
);
}
/// <summary>
/// Liefert das Quadrat seines Parameters
/// </summary>
/// <param name="x">Eingangsparameter</param>
/// <returns>Das Quadrat von x</returns>
static
int
Quadriere
(
int
x
)
// int Quadriere --> Quadriere liefert ein int-Ergebnis
// int x --> Eingangsparameter, hier vom Typ int
...
...
Prog1_WS2017-18/06GameOfLife_Console/06GameOfLife_Console.csproj
0 → 100644
View file @
827b69d0
<?xml version="1.0" encoding="utf-8"?>
<Project
ToolsVersion=
"14.0"
DefaultTargets=
"Build"
xmlns=
"http://schemas.microsoft.com/developer/msbuild/2003"
>
<Import
Project=
"$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props"
Condition=
"Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')"
/>
<PropertyGroup>
<Configuration
Condition=
" '$(Configuration)' == '' "
>
Debug
</Configuration>
<Platform
Condition=
" '$(Platform)' == '' "
>
AnyCPU
</Platform>
<ProjectGuid>
{43B32ACD-F4F8-4A01-B3AB-3287676C518A}
</ProjectGuid>
<OutputType>
Exe
</OutputType>
<AppDesignerFolder>
Properties
</AppDesignerFolder>
<RootNamespace>
_06GameOfLife_Console
</RootNamespace>
<AssemblyName>
06GameOfLife_Console
</AssemblyName>
<TargetFrameworkVersion>
v4.5.2
</TargetFrameworkVersion>
<FileAlignment>
512
</FileAlignment>
<AutoGenerateBindingRedirects>
true
</AutoGenerateBindingRedirects>
</PropertyGroup>
<PropertyGroup
Condition=
" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "
>
<PlatformTarget>
AnyCPU
</PlatformTarget>
<DebugSymbols>
true
</DebugSymbols>
<DebugType>
full
</DebugType>
<Optimize>
false
</Optimize>
<OutputPath>
bin\Debug\
</OutputPath>
<DefineConstants>
DEBUG;TRACE
</DefineConstants>
<ErrorReport>
prompt
</ErrorReport>
<WarningLevel>
4
</WarningLevel>
</PropertyGroup>
<PropertyGroup
Condition=
" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "
>
<PlatformTarget>
AnyCPU
</PlatformTarget>
<DebugType>
pdbonly
</DebugType>
<Optimize>
true
</Optimize>
<OutputPath>
bin\Release\
</OutputPath>
<DefineConstants>
TRACE
</DefineConstants>
<ErrorReport>
prompt
</ErrorReport>
<WarningLevel>
4
</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference
Include=
"System"
/>
<Reference
Include=
"System.Core"
/>
<Reference
Include=
"System.Xml.Linq"
/>
<Reference
Include=
"System.Data.DataSetExtensions"
/>
<Reference
Include=
"Microsoft.CSharp"
/>
<Reference
Include=
"System.Data"
/>
<Reference
Include=
"System.Net.Http"
/>
<Reference
Include=
"System.Xml"
/>
</ItemGroup>
<ItemGroup>
<Compile
Include=
"Program.cs"
/>
<Compile
Include=
"Properties\AssemblyInfo.cs"
/>
</ItemGroup>
<ItemGroup>
<None
Include=
"App.config"
/>
</ItemGroup>
<Import
Project=
"$(MSBuildToolsPath)\Microsoft.CSharp.targets"
/>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
\ No newline at end of file
Prog1_WS2017-18/06GameOfLife_Console/App.config
0 → 100644
View file @
827b69d0
<?
xml
version
=
"1.0"
encoding
=
"utf-8"
?>
<
configuration
>
<
startup
>
<
supportedRuntime
version
=
"v4.0"
sku
=
".NETFramework,Version=v4.5.2"
/>
</
startup
>
</
configuration
>
\ No newline at end of file
Prog1_WS2017-18/06GameOfLife_Console/Program.cs
0 → 100644
View file @
827b69d0
using
System
;
using
System.Collections.Generic
;
using
System.Linq
;
using
System.Text
;
using
System.Threading.Tasks
;
namespace
_06GameOfLife_Console
{
class
GameOfLife
{
const
int
feldgroesse
=
30
;
// Größe der Welt: feldgroesse x feldgroesse
const
int
verzoegerung
=
250
;
// Millisekunden
/// <summary>
/// Zeigt eine Generation an der Console an
/// </summary>
/// <param name="gen">aktuelle Generation</param>
static
void
Anzeigen
(
bool
[,]
gen
)
{
// Fensterinhalt löschen (d. h. wir fangen wieder oben links an):
Console
.
Clear
();
// Elemente zeilenweise ausgeben:
for
(
int
i
=
0
;
i
<
gen
.
GetLength
(
0
);
i
++)
{
for
(
int
j
=
0
;
j
<
gen
.
GetLength
(
1
);
j
++)
{
if
(
gen
[
i
,
j
])
// Entspricht: gen[i,j]==true?)
Console
.
Write
(
"#"
);
else
Console
.
Write
(
"."
);
}
Console
.
WriteLine
();
}
}
/// <summary>
/// Erzeugt eine neue Startgeneration
/// </summary>
/// <returns>Generation; bool[,] Feld</returns>
static
bool
[,]
BigBang
()
{
bool
[,]
gen
=
new
bool
[
feldgroesse
,
feldgroesse
];
// neues Feld, Größe: feldgroesse x feldgroesse
// Zufällig mit lebenden Zellen füllen:
// Verwende ein Random-Objekt
Random
R
=
new
Random
();
// Wähle zufällig die Anzahl der lebenden Zellen, z. B.:
// int anzElemente = R.Next(1, feldgroesse * feldgroesse);
// for i = 1 ... anzElemente
// wähle zufällige "Koordinaten": R.Next(0, feldgroesse)
// jeweils für Zeile und Spalte und setze gen an diesen Koordinaten = true
/////////////////////////////////////////////////////////////////////////
// 2 Interessante Startmuster zum Ausprobieren
// Einfach entsprechend ein-/auskommentieren
// Gleiter:
//int Smax = gen.GetLength(1);
//gen[13, Smax - 10] = true;
//gen[14, Smax - 11] = true;
//gen[14, Smax - 12] = true;
//gen[13, Smax - 12] = true;
//gen[12, Smax - 12] = true;
// 42:
gen
[
10
,
10
]
=
gen
[
10
,
12
]
=
gen
[
10
,
15
]
=
gen
[
10
,
16
]
=
gen
[
10
,
17
]
=
true
;
gen
[
11
,
10
]
=
gen
[
11
,
12
]
=
gen
[
11
,
17
]
=
true
;
gen
[
12
,
10
]
=
gen
[
12
,
11
]
=
gen
[
12
,
12
]
=
gen
[
12
,
15
]
=
gen
[
12
,
16
]
=
gen
[
12
,
17
]
=
true
;
gen
[
13
,
12
]
=
gen
[
13
,
15
]
=
true
;
gen
[
14
,
12
]
=
gen
[
14
,
15
]
=
gen
[
14
,
16
]
=
gen
[
14
,
17
]
=
true
;
//////////////////////////////////////////////////////////////////////////////////////////
return
gen
;
}
/// <summary>
/// Ermittelt für jede Zelle die Anzahl ihrer lebenden Nachbarn
/// </summary>
/// <param name="generation">aktuelle Generation</param>
/// <returns>neues Feld, enthält die ermittelten Werte</returns>
//static int[,] AnzahlNachbarn(bool[,] generation)
//{
// // anzN = neues int[,] Feld, gleiche Größe wie der Parameter "generation"
// // Für jedes Element in generation:
// // falls Element lebendig
// // Nachbarn in anzN erhöhen ... siehe Aufgabenstellung!
// // return anzN;
//}
/// <summary>
/// Evolutionsschritt gemäß Conways Regeln
/// </summary>
/// <param name="generation">aktuelle Generation; wird durch die Funktion verändert</param>
//static void Evolution(bool[,] generation)
//{
// int[,] anzN = AnzahlNachbarn(generation);
// // Your Code here
//}
static
void
Main
(
string
[]
args
)
{
// Startmuster:
bool
[,]
generation
=
BigBang
();
// Simulation:
//while (true)
//{
Anzeigen
(
generation
);
System
.
Threading
.
Thread
.
Sleep
(
20
);
// Damit's nicht zu schnell geht
//// Alternativ: Manuell weiterschalten
//// Console.ReadKey();
//Evolution(generation);
//}
}
}
}
Prog1_WS2017-18/06GameOfLife_Console/Properties/AssemblyInfo.cs
0 → 100644
View file @
827b69d0
using
System.Reflection
;
using
System.Runtime.CompilerServices
;
using
System.Runtime.InteropServices
;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[
assembly
:
AssemblyTitle
(
"06GameOfLife_Console"
)]
[
assembly
:
AssemblyDescription
(
""
)]
[
assembly
:
AssemblyConfiguration
(
""
)]
[
assembly
:
AssemblyCompany
(
""
)]
[
assembly
:
AssemblyProduct
(
"06GameOfLife_Console"
)]
[
assembly
:
AssemblyCopyright
(
"Copyright © 2017"
)]
[
assembly
:
AssemblyTrademark
(
""
)]
[
assembly
:
AssemblyCulture
(
""
)]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[
assembly
:
ComVisible
(
false
)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[
assembly
:
Guid
(
"43b32acd-f4f8-4a01-b3ab-3287676c518a"
)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[
assembly
:
AssemblyVersion
(
"1.0.0.0"
)]
[
assembly
:
AssemblyFileVersion
(
"1.0.0.0"
)]
Prog1_WS2017-18/06Zufallsgütetest/06Zufallsgütetest.csproj
0 → 100644
View file @
827b69d0
<?xml version="1.0" encoding="utf-8"?>
<Project
ToolsVersion=
"14.0"
DefaultTargets=
"Build"
xmlns=
"http://schemas.microsoft.com/developer/msbuild/2003"
>
<Import
Project=
"$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props"
Condition=
"Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')"
/>
<PropertyGroup>
<Configuration
Condition=
" '$(Configuration)' == '' "
>
Debug
</Configuration>
<Platform
Condition=
" '$(Platform)' == '' "
>
AnyCPU
</Platform>
<ProjectGuid>
{04332BC2-510F-422F-808E-4AD9366DC255}
</ProjectGuid>
<OutputType>
Exe
</OutputType>
<AppDesignerFolder>
Properties
</AppDesignerFolder>
<RootNamespace>
_06Zufallsgütetest
</RootNamespace>
<AssemblyName>
06Zufallsgütetest
</AssemblyName>
<TargetFrameworkVersion>
v4.5.2
</TargetFrameworkVersion>
<FileAlignment>
512
</FileAlignment>
<AutoGenerateBindingRedirects>
true
</AutoGenerateBindingRedirects>
</PropertyGroup>
<PropertyGroup
Condition=
" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "
>
<PlatformTarget>
AnyCPU
</PlatformTarget>
<DebugSymbols>
true
</DebugSymbols>
<DebugType>
full
</DebugType>
<Optimize>
false
</Optimize>
<OutputPath>
bin\Debug\
</OutputPath>
<DefineConstants>
DEBUG;TRACE
</DefineConstants>
<ErrorReport>
prompt
</ErrorReport>
<WarningLevel>
4
</WarningLevel>
</PropertyGroup>
<PropertyGroup
Condition=
" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "
>
<PlatformTarget>
AnyCPU
</PlatformTarget>
<DebugType>
pdbonly
</DebugType>
<Optimize>
true
</Optimize>
<OutputPath>
bin\Release\
</OutputPath>
<DefineConstants>
TRACE
</DefineConstants>
<ErrorReport>
prompt
</ErrorReport>
<WarningLevel>
4
</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference
Include=
"System"
/>
<Reference
Include=
"System.Core"
/>
<Reference
Include=
"System.Xml.Linq"
/>
<Reference
Include=
"System.Data.DataSetExtensions"
/>
<Reference
Include=
"Microsoft.CSharp"
/>
<Reference
Include=
"System.Data"
/>
<Reference
Include=
"System.Net.Http"
/>
<Reference
Include=
"System.Xml"
/>
</ItemGroup>
<ItemGroup>
<Compile
Include=
"Program.cs"
/>
<Compile
Include=
"Properties\AssemblyInfo.cs"
/>
</ItemGroup>
<ItemGroup>
<None
Include=
"App.config"
/>
</ItemGroup>
<Import
Project=
"$(MSBuildToolsPath)\Microsoft.CSharp.targets"
/>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>
\ No newline at end of file
Prog1_WS2017-18/06Zufallsgütetest/App.config
0 → 100644
View file @
827b69d0
<?
xml
version
=
"1.0"
encoding
=
"utf-8"
?>
<
configuration
>
<
startup
>
<
supportedRuntime
version
=
"v4.0"
sku
=
".NETFramework,Version=v4.5.2"
/>
</
startup
>
</
configuration
>
\ No newline at end of file
Prog1_WS2017-18/06Zufallsgütetest/Program.cs
0 → 100644
View file @
827b69d0
using
System
;
using
System.Collections.Generic
;
using
System.Linq
;
using
System.Text
;
using
System.Threading.Tasks
;
namespace
_06Zufallsg
ü
tetest
{
class
Program
{
static
void
Main
(
string
[]
args
)
{
int
[]
anzahlen
=
new
int
[
20
];
Random
R
=
new
Random
();
for
(
int
i
=
0
;
i
<
10000
;
i
++)
{
int
gewuerfelt
=
R
.
Next
(
0
,
20
);
// anzahlen[gewuerfelt] = anzahlen[gewuerfelt] + 1; -- Richtig
anzahlen
[
R
.
Next
(
0
,
20
)]
=
anzahlen
[
R
.
Next
(
0
,
20
)]
+
1
;
//-- Völlig falsch
// anzahlen[R.Next(0,20)]+=1; -- richtig
// anzahlen[R.Next(0,20)]++; -- richtig
}
for
(
int
i
=
0
;
i
<
anzahlen
.
Length
;
i
++)
{
Console
.
Write
(
$" |
{
anzahlen
[
i
],
4
}
{
anzahlen
[
i
]/
100.0
,
5
:
f0
}
%"
);
}
Console
.
WriteLine
();
}
}
}
Prog1_WS2017-18/06Zufallsgütetest/Properties/AssemblyInfo.cs
0 → 100644
View file @
827b69d0
using
System.Reflection
;
using
System.Runtime.CompilerServices
;
using
System.Runtime.InteropServices
;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[
assembly
:
AssemblyTitle
(
"06Zufallsgütetest"
)]
[
assembly
:
AssemblyDescription
(
""
)]
[
assembly
:
AssemblyConfiguration
(
""
)]
[
assembly
:
AssemblyCompany
(
""
)]
[
assembly
:
AssemblyProduct
(
"06Zufallsgütetest"
)]
[
assembly
:
AssemblyCopyright
(
"Copyright © 2017"
)]
[
assembly
:
AssemblyTrademark
(
""
)]
[
assembly
:
AssemblyCulture
(
""
)]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[
assembly
:
ComVisible
(
false
)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[
assembly
:
Guid
(
"04332bc2-510f-422f-808e-4ad9366dc255"
)]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[
assembly
:
AssemblyVersion
(
"1.0.0.0"
)]
[
assembly
:
AssemblyFileVersion
(
"1.0.0.0"
)]
Prog1_WS2017-18/06ZweidimFelder/Program.cs
View file @
827b69d0
...
...
@@ -11,25 +11,38 @@ namespace _06ZweidimFelder
static
void
Main
(
string
[]
args
)
{
int
[]
f
=
new
int
[
5
];
int
[,]
f2
=
new
int
[
7
,
7
];
const
int
AnzZeilen
=
12
;
const
int
AnzSpalten
=
8
;
int
[,]
f2
=
new
int
[
AnzZeilen
,
AnzSpalten
];
// Initialisieren des 2D-Feldes mit 1
//for (int z = 0; z <
4
; z++)
//for (int z = 0; z <
7
; z++)
//{
// for (int s = 0; s <
4
; s++)
// for (int s = 0; s <
7
; s++)
// {
// f2[z, s] = 1;
// }
//}
for
(
int
z
=
0
;
z
<
7
;
z
++)
Console
.
WriteLine
(
$"f[] hat
{
f
.
Length
}
Elemente"
);
// .Length liefert die Anzahl der Elemente des Feldes
Console
.
WriteLine
(
$"f2[,] hat
{
f2
.
Length
}
Elemente"
);
// bei mehrdim. Feldern auch wieder die Gesamtanz.
// der Feldelemente
f2
[
4
,
2
]
=
123
;
f2
[
1
,
3
]
=
77
;
// Ausgeben eines 2D-Feldes
// .GetLength(0) - Anz. der Elemente der 1. Dimension
// .GetLength(1) - entsprechend 2. Dim.
for
(
int
z
=
0
;
z
<
f2
.
GetLength
(
0
);
z
++)
{
for
(
int
s
=
0
;
s
<
7
;
s
++)
for
(
int
s
=
0
;
s
<
f2
.
GetLength
(
1
)
;
s
++)
{
Console
.
Write
(
$"
{
f2
[
z
,
s
],
3
}
"
);
;
Console
.
Write
(
$"
{
f2
[
z
,
s
],
8
}
"
)
;
}
Console
.
WriteLine
();
}
Console
.
WriteLine
(
"-----------------"
);
// Vorschläge für Übungen mit 2D-Feldern
// 1) Rahmen
...
...
Prog1_WS2017-18/Prog1_WS2017-18.sln
View file @
827b69d0
...
...
@@ -50,6 +50,10 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "06MinimumUndSortieren", "06
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "06ZweidimFelder", "06ZweidimFelder\06ZweidimFelder.csproj", "{45A20C47-A99B-49AA-BCD7-4C4E9E193AA6}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "06Zufallsgütetest", "06Zufallsgütetest\06Zufallsgütetest.csproj", "{04332BC2-510F-422F-808E-4AD9366DC255}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "06GameOfLife_Console", "06GameOfLife_Console\06GameOfLife_Console.csproj", "{43B32ACD-F4F8-4A01-B3AB-3287676C518A}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
...
...
@@ -140,6 +144,14 @@ Global
{45A20C47-A99B-49AA-BCD7-4C4E9E193AA6}.Debug|Any CPU.Build.0 = Debug|Any CPU
{45A20C47-A99B-49AA-BCD7-4C4E9E193AA6}.Release|Any CPU.ActiveCfg = Release|Any CPU
{45A20C47-A99B-49AA-BCD7-4C4E9E193AA6}.Release|Any CPU.Build.0 = Release|Any CPU
{04332BC2-510F-422F-808E-4AD9366DC255}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{04332BC2-510F-422F-808E-4AD9366DC255}.Debug|Any CPU.Build.0 = Debug|Any CPU
{04332BC2-510F-422F-808E-4AD9366DC255}.Release|Any CPU.ActiveCfg = Release|Any CPU
{04332BC2-510F-422F-808E-4AD9366DC255}.Release|Any CPU.Build.0 = Release|Any CPU
{43B32ACD-F4F8-4A01-B3AB-3287676C518A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{43B32ACD-F4F8-4A01-B3AB-3287676C518A}.Debug|Any CPU.Build.0 = Debug|Any CPU
{43B32ACD-F4F8-4A01-B3AB-3287676C518A}.Release|Any CPU.ActiveCfg = Release|Any CPU
{43B32ACD-F4F8-4A01-B3AB-3287676C518A}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
...
...
Write
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