Commit 82bcfba9 authored by Uwe Wienkop's avatar Uwe Wienkop

Zufallszahlen&Praktikumstipps

parent 476a54a6
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<OutputType>Exe</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>_04Praktikumstipps</RootNamespace>
<AssemblyName>04Praktikumstipps</AssemblyName>
<TargetFrameworkVersion>v4.5.2</TargetFrameworkVersion>
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<ItemGroup>
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<Reference Include="System.Core" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _04Praktikumstipps
{
class Program
{
// Fragen:
// 1. Innerer Spielablauf (Würfeln, Fallunterscheidungen, Geldbilanz)
// 2. Wiederholung bis wohin? (Abbruchbedingung/en)
static void Main(string[] args)
{
Random zufall = new Random();
const int StartGuthaben = 200;
const int StartEinsatz = 5;
int zahl;
string farbe;
int betrag = StartGuthaben;
int einsatz = StartEinsatz;
for (int i = 0; i < 20; i++)
{
zahl = zufall.Next(0, 37);
if (zahl % 2 == 0) // schwarz, verloren
{
farbe = "schwarz";
betrag -= einsatz;
Console.WriteLine($"Einsatz: {einsatz,3} Euro auf rot. Gefallen ist: {zahl,2}, {farbe,7} Einsatz { einsatz,3} Euro verloren. Neues Guthaben: {betrag,3} Euro.");
einsatz *= 2;
}
else
{
farbe = "rot";
betrag += einsatz;
Console.WriteLine($"Einsatz: {einsatz,3} Euro auf rot. Gefallen ist: {zahl,2}, {farbe,7} Einsatz { einsatz,3} Euro gewonnen. Neues Guthaben: {betrag,3} Euro.");
einsatz = StartEinsatz;
}
}
}
}
}
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("04Praktikumstipps")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("04Praktikumstipps")]
[assembly: AssemblyCopyright("Copyright © 2017")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("f89bda2d-e54d-465b-a8f6-f60635bf6226")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
......@@ -38,6 +38,8 @@ Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "03Zahlengeneratoren2", "03Z
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "04Zufallszahlen", "04Zufallszahlen\04Zufallszahlen.csproj", "{1F63BC1E-836B-4D67-AFB4-309F2BF8CE20}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "04Praktikumstipps", "04Praktikumstipps\04Praktikumstipps.csproj", "{F89BDA2D-E54D-465B-A8F6-F60635BF6226}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU
......@@ -104,6 +106,10 @@ Global
{1F63BC1E-836B-4D67-AFB4-309F2BF8CE20}.Debug|Any CPU.Build.0 = Debug|Any CPU
{1F63BC1E-836B-4D67-AFB4-309F2BF8CE20}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{F89BDA2D-E54D-465B-A8F6-F60635BF6226}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{F89BDA2D-E54D-465B-A8F6-F60635BF6226}.Debug|Any CPU.Build.0 = Debug|Any CPU
{F89BDA2D-E54D-465B-A8F6-F60635BF6226}.Release|Any CPU.ActiveCfg = Release|Any CPU
{F89BDA2D-E54D-465B-A8F6-F60635BF6226}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
......
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