Commit add19e83 authored by Uwe Wienkop's avatar Uwe Wienkop

Schleifen und Primzahlen

parent e0c61558
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _02Primzahlen
{
class Program
{
static void Main(string[] args)
{
int zahl = 997;
Console.WriteLine("Teilertest beginnt");
bool istPrimzahl = true;
for (int teiler = 2; teiler < zahl; teiler++)
{
if (zahl % teiler == 0) // zahl ist durch den teiler teilbar
{
Console.WriteLine($"{zahl} ist durch {teiler} teilbar");
istPrimzahl = false;
break;
}
}
Console.WriteLine("Teilertest beendet");
if (istPrimzahl==true)
Console.WriteLine($"{zahl} ist eine Primzahl");
else
Console.WriteLine($"{zahl} ist KEINE Primzahl");
}
}
}
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("02Primzahlen")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("02Primzahlen")]
[assembly: AssemblyCopyright("Copyright © 2017")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace _02Schleifen
{
class Program
{
static void Main(string[] args)
{
// int i = 0; -- int: Der Datentyp der Schleifenvariable
// -- i=0: Startwert ist 0
// i < 15 -- Durchlaufbedingung, hier: Ist i < 15?
// -- Die Durchlaufbedingung wird VOR jedem Schleifendurchlauf,
// auch vor dem ersten Durchlauf, getestet
// i++ / i = i+1 -- Erhöht die Schleifenvariable NACH JEDEM Durchlauf
for (int i = 1; i <= 15; i++)
{
Console.WriteLine($"Wert der Schleifenvariable: {i}");
}
int j;
for (j = 0; j < 1000000000; j++) ;
Console.WriteLine("_________________________");
Console.Write($" {j}");
Console.WriteLine(j);
}
}
}
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("02Schleifen")]
[assembly: AssemblyDescription("")]
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[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("02Schleifen")]
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// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
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//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
<!DOCTYPE html>
<html lang="en" xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta charset="utf-8" />
<title></title>
</head>
<body>
<h1>1. Woche</h1>
<ul>
<li>Ausgabe mit Console.WriteLine()</li>
<li>Tastaturabfrage mit Console.ReadLine()</li>
<li>Anlegen von double- und string-Variablen</li>
<li>Konvertierung einer Tastatureingabe/String in einen double-Wert</li>
<li>Numerische Berechnung (Pythagoras)</li>
<li>Anweisungen und Anweisungsblöcke { }</li>
<li>Fallunterscheidung mit if (Bedingung) {Anweisungen-dann} else {Anweisungen-sonst}</li>
<li>Mehrfachfallunterscheidung zur Bestimmung der Position in einem Intervall</li>
</ul>
<h1>2. Woche</h1>
<ul></ul>
</body>
</html>
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......
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