From 66a4217e1884cf51ef115f86de25258d967b48b3 Mon Sep 17 00:00:00 2001
From: Claudio Hoffmann <hoffmanncl72341@th-nuernberg.de>
Date: Tue, 19 Jan 2021 18:47:45 +0100
Subject: [PATCH] Final east const!

---
 Bomber.cpp          | 2 +-
 Enemy.cpp           | 2 +-
 Enemyprojectile.cpp | 6 +++---
 Level.cpp           | 4 ++--
 Level.hpp           | 4 ++--
 Scoreb.cpp          | 4 ++--
 Tank.cpp            | 2 +-
 Trooper.cpp         | 4 ++--
 player.cpp          | 2 +-
 9 files changed, 15 insertions(+), 15 deletions(-)

diff --git a/Bomber.cpp b/Bomber.cpp
index b937b62..c168164 100644
--- a/Bomber.cpp
+++ b/Bomber.cpp
@@ -118,7 +118,7 @@ static StaticPixelBuffer<23,11> constexpr left[2] = {
      }}}
     };
 
-const PixelBuffer& Bomber::getSprite()
+PixelBuffer const& Bomber::getSprite()
 {
     switch (dir) {
 
diff --git a/Enemy.cpp b/Enemy.cpp
index 2d1e500..42f9e6e 100644
--- a/Enemy.cpp
+++ b/Enemy.cpp
@@ -13,7 +13,7 @@ Enemy::Enemy(int health,float x, float y, enum direction dir, int animationstep)
 
 void Enemy::shoot(Level &level)
 {
-    const auto &sprite = this->getSprite();
+    auto const &sprite = this->getSprite();
     if(timetillreload<0)
     {
         switch ( this->dir ) {
diff --git a/Enemyprojectile.cpp b/Enemyprojectile.cpp
index 4d876b4..b8c8989 100644
--- a/Enemyprojectile.cpp
+++ b/Enemyprojectile.cpp
@@ -13,14 +13,14 @@ static StaticPixelBuffer<3,3> constexpr Psprite= {
         {"222"},
         {" 2 "}
     }}};
-const PixelBuffer& EnemyProjectile::getSprite()
+PixelBuffer const& EnemyProjectile::getSprite()
 {
     return Psprite;
 };
 bool EnemyProjectile::move(FloatSeconds const & Frametime, Level &level)
 {
     int speed = 15;
-    const auto &sprite = this->getSprite();
+    auto const &sprite = this->getSprite();
     switch (this->dir)
     {
         case direction::BACK: //down
@@ -97,7 +97,7 @@ bool EnemyProjectile::move(FloatSeconds const & Frametime, Level &level)
     return true;
 };
 
-bool EnemyProjectile::doStep(const FloatSeconds &Frametime, Level &level)
+bool EnemyProjectile::doStep(FloatSeconds const &Frametime, Level &level)
 {
     return move(Frametime,level);
 };
diff --git a/Level.cpp b/Level.cpp
index 04cf7c4..74232bb 100644
--- a/Level.cpp
+++ b/Level.cpp
@@ -117,7 +117,7 @@ void Level::fillTrooperSpawner(float posX, float posY, unsigned int nmbrEnemies)
 
 // <hauerch71498 ----------------------------------------------------------------------
 /**Enemy Addprojectile**/
-void Level::addEnemyProjectile(const EnemyProjectile& projectile)
+void Level::addEnemyProjectile(EnemyProjectile const& projectile)
 {
     projectileVector.push_back(std::make_unique<EnemyProjectile>(projectile));
 };
@@ -125,7 +125,7 @@ void Level::addEnemyProjectile(const EnemyProjectile& projectile)
 
 // <weberma73121 ----------------------------------------------------------------------
 /**Player Addprojectile**/
-void Level::addPlayerProjectile(const PlayerProjectile& projectile)
+void Level::addPlayerProjectile(PlayerProjectile const& projectile)
 {
     projectileVector.push_back(std::make_unique<PlayerProjectile>(projectile));
 };
diff --git a/Level.hpp b/Level.hpp
index ce77365..bd2666f 100644
--- a/Level.hpp
+++ b/Level.hpp
@@ -121,8 +121,8 @@ class Level
 {
 public:
     Level(int width, int heigth, Player &player);
-    void addEnemyProjectile(const EnemyProjectile & projectile);
-    void addPlayerProjectile(const PlayerProjectile& projectile);
+    void addEnemyProjectile(EnemyProjectile const& projectile);
+    void addPlayerProjectile(PlayerProjectile const& projectile);
     void addWall(int length, int thickness, Position const &topleft, Orientation orientation);
     void addScenery(Position const &topleft, SceneryType type);
     void addEnemy(std::unique_ptr<Enemy> enemy_);
diff --git a/Scoreb.cpp b/Scoreb.cpp
index 3ee7eee..fb8df60 100644
--- a/Scoreb.cpp
+++ b/Scoreb.cpp
@@ -133,7 +133,7 @@ static StaticPixelBuffer<4,6> constexpr null= {
          {"AAA0"},
          {" 000"},
     }}};
-const PixelBuffer& Score::getGameOverSprite()
+PixelBuffer const& Score::getGameOverSprite()
 {
     return gameover;
 }
@@ -148,7 +148,7 @@ void Score::SetScoreSprite(int Score)
     }
 };
 
-const PixelBuffer& ScoreB::getScoreSprite()
+PixelBuffer const& ScoreB::getScoreSprite()
 {
     switch ( number ) {
 
diff --git a/Tank.cpp b/Tank.cpp
index e00098c..362553b 100644
--- a/Tank.cpp
+++ b/Tank.cpp
@@ -126,7 +126,7 @@ static StaticPixelBuffer<17,11> constexpr left[2] = {
          {" 101010101010101 "}
      }}}
     };
-const PixelBuffer& Tank::getSprite()
+PixelBuffer const& Tank::getSprite()
 {
     switch (dir) {
 
diff --git a/Trooper.cpp b/Trooper.cpp
index 1079b65..299ed5b 100644
--- a/Trooper.cpp
+++ b/Trooper.cpp
@@ -109,7 +109,7 @@ static StaticPixelBuffer<5,9> constexpr right[2] = {
                                                {"1 11 "}
                                           }}}
                                           };
-const PixelBuffer& Trooper::getSprite()
+PixelBuffer const& Trooper::getSprite()
 {
     switch (dir) {
 
@@ -141,7 +141,7 @@ void Trooper::changeDirection()
 
 bool Trooper::checkmove(FloatSeconds const & Frametime, Level &level)
 {
-    const auto &sprite = this->getSprite();
+    auto const &sprite = this->getSprite();
     switch (this->dir)
     {
         case direction::BACK: //down
diff --git a/player.cpp b/player.cpp
index 7b4dd89..e142ba6 100644
--- a/player.cpp
+++ b/player.cpp
@@ -302,7 +302,7 @@ static StaticPixelBuffer<39,7> constexpr lives[6]={
       }}}
 };
 
-const PixelBuffer& Player::getLivesSprite()
+PixelBuffer const& Player::getLivesSprite()
 {
     return lives[hitpoints];
 }
-- 
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