diff --git a/Scoreb.cpp b/Scoreb.cpp index ceedfee2d9f9eb312b8ab1ee166ede37bb54fc99..61c3fbac76ffe707e9b69d7c4924babe52f227a2 100644 --- a/Scoreb.cpp +++ b/Scoreb.cpp @@ -2,20 +2,20 @@ Score::Score(int W,int H) { - GameOverPos.X = W/2-16; - GameOverPos.Y = H/2-9; - ScoreBoard[5].ScorePos.X = W-70; - ScoreBoard[5].ScorePos.Y = 20; - ScoreBoard[4].ScorePos.X = W-60; - ScoreBoard[4].ScorePos.Y = 20; - ScoreBoard[3].ScorePos.X = W-50; - ScoreBoard[3].ScorePos.Y = 20; - ScoreBoard[2].ScorePos.X = W-40; - ScoreBoard[2].ScorePos.Y = 20; - ScoreBoard[1].ScorePos.X = W-30; - ScoreBoard[1].ScorePos.Y = 20; - ScoreBoard[0].ScorePos.X = W-20; - ScoreBoard[0].ScorePos.Y = 20; + GameOverPos.x = W/2-16; + GameOverPos.y = H/2-9; + ScoreBoard[5].ScorePos.x = W-70; + ScoreBoard[5].ScorePos.y = 20; + ScoreBoard[4].ScorePos.x = W-60; + ScoreBoard[4].ScorePos.y = 20; + ScoreBoard[3].ScorePos.x = W-50; + ScoreBoard[3].ScorePos.y = 20; + ScoreBoard[2].ScorePos.x = W-40; + ScoreBoard[2].ScorePos.y = 20; + ScoreBoard[1].ScorePos.x = W-30; + ScoreBoard[1].ScorePos.y = 20; + ScoreBoard[0].ScorePos.x = W-20; + ScoreBoard[0].ScorePos.y = 20; } ScoreB::ScoreB() { diff --git a/Scoreb.hpp b/Scoreb.hpp index 43a4097b51882a93b7590096989704aa77ac20d5..63a6c1ad926b81a8580209f2acec092aa42f5901 100644 --- a/Scoreb.hpp +++ b/Scoreb.hpp @@ -7,7 +7,7 @@ class ScoreB { public: ScoreB(); - Position ScorePos; + PixelPoint ScorePos; const PixelBuffer& getScoreSprite(); int number; @@ -20,7 +20,7 @@ class Score { public: Score(int screenwidth,int screenheight); - Position GameOverPos; + PixelPoint GameOverPos; const PixelBuffer& getGameOverSprite(); void SetScoreSprite(int Score); ScoreB ScoreBoard[6]; diff --git a/main.cpp b/main.cpp index 22ca2f6d1f943f1619d2dc9877e42968b585f136..8aa9c7d803ad0b7e46133092c90ab5fff7f065b0 100644 --- a/main.cpp +++ b/main.cpp @@ -220,8 +220,8 @@ public: int c = 0; for(auto & i : Highscore.ScoreBoard){ - i.ScorePos.X = screenWidth/2+25-c*10; - i.ScorePos.Y = screenHeigth/2+20; + i.ScorePos.x = screenWidth/2+25-c*10; + i.ScorePos.y = screenHeigth/2+20; c++; framebuffer.blit_topleft(i.ScorePos,i.getScoreSprite()); }