diff --git a/Scoreb.cpp b/Scoreb.cpp
index ceedfee2d9f9eb312b8ab1ee166ede37bb54fc99..61c3fbac76ffe707e9b69d7c4924babe52f227a2 100644
--- a/Scoreb.cpp
+++ b/Scoreb.cpp
@@ -2,20 +2,20 @@
 
 Score::Score(int W,int H)
 {
-    GameOverPos.X = W/2-16;
-    GameOverPos.Y = H/2-9;
-    ScoreBoard[5].ScorePos.X = W-70;
-    ScoreBoard[5].ScorePos.Y = 20;
-    ScoreBoard[4].ScorePos.X = W-60;
-    ScoreBoard[4].ScorePos.Y = 20;
-    ScoreBoard[3].ScorePos.X = W-50;
-    ScoreBoard[3].ScorePos.Y = 20;
-    ScoreBoard[2].ScorePos.X = W-40;
-    ScoreBoard[2].ScorePos.Y = 20;
-    ScoreBoard[1].ScorePos.X = W-30;
-    ScoreBoard[1].ScorePos.Y = 20;
-    ScoreBoard[0].ScorePos.X = W-20;
-    ScoreBoard[0].ScorePos.Y = 20;
+    GameOverPos.x = W/2-16;
+    GameOverPos.y = H/2-9;
+    ScoreBoard[5].ScorePos.x = W-70;
+    ScoreBoard[5].ScorePos.y = 20;
+    ScoreBoard[4].ScorePos.x = W-60;
+    ScoreBoard[4].ScorePos.y = 20;
+    ScoreBoard[3].ScorePos.x = W-50;
+    ScoreBoard[3].ScorePos.y = 20;
+    ScoreBoard[2].ScorePos.x = W-40;
+    ScoreBoard[2].ScorePos.y = 20;
+    ScoreBoard[1].ScorePos.x = W-30;
+    ScoreBoard[1].ScorePos.y = 20;
+    ScoreBoard[0].ScorePos.x = W-20;
+    ScoreBoard[0].ScorePos.y = 20;
 }
 ScoreB::ScoreB()
 {
diff --git a/Scoreb.hpp b/Scoreb.hpp
index 43a4097b51882a93b7590096989704aa77ac20d5..63a6c1ad926b81a8580209f2acec092aa42f5901 100644
--- a/Scoreb.hpp
+++ b/Scoreb.hpp
@@ -7,7 +7,7 @@ class ScoreB
 {
 public:
     ScoreB();
-    Position ScorePos;
+    PixelPoint ScorePos;
     const PixelBuffer& getScoreSprite();
     int number;
 
@@ -20,7 +20,7 @@ class Score
 {
 public:
     Score(int screenwidth,int screenheight);
-    Position GameOverPos;
+    PixelPoint GameOverPos;
     const PixelBuffer& getGameOverSprite();
     void SetScoreSprite(int Score);
     ScoreB ScoreBoard[6];
diff --git a/main.cpp b/main.cpp
index 22ca2f6d1f943f1619d2dc9877e42968b585f136..8aa9c7d803ad0b7e46133092c90ab5fff7f065b0 100644
--- a/main.cpp
+++ b/main.cpp
@@ -220,8 +220,8 @@ public:
             int c = 0;
             for(auto & i : Highscore.ScoreBoard){
 
-                i.ScorePos.X = screenWidth/2+25-c*10;
-                i.ScorePos.Y = screenHeigth/2+20;
+                i.ScorePos.x = screenWidth/2+25-c*10;
+                i.ScorePos.y = screenHeigth/2+20;
                 c++;
                 framebuffer.blit_topleft(i.ScorePos,i.getScoreSprite());
             }