diff --git a/main.cpp b/main.cpp
index 57edc66762bf87b2cb9a467b45deb387d44e701c..11f050dd39575b9726e4f9cc9c091bd9014a8363 100644
--- a/main.cpp
+++ b/main.cpp
@@ -236,13 +236,13 @@ public:
           }
 // kruegerzo72182> ----------------------------------------------------------------------
 
-// <hoffmanncl72341 ---------------------------------------------------------------------
+// <hauerch71498 ---------------------------------------------------------------------
         // Output to the console, Gamelogic should happen before this
         auto const &levelBuffer = level.draw();
         Highscore.SetScoreSprite(level.getScore());
         if(GameOverFlag) {
-            DiagonalFadeoutShader dfs = {levelBuffer, (GameOverTime / 2.0f)};
-            framebuffer.blit_topleft({ 0, 0 }, dfs);
+            DiagonalFadeoutShader dfs = {levelBuffer, (GameOverTime / 2.0f)}; // hoffmanncl72341
+            framebuffer.blit_topleft({ 0, 0 }, dfs); // hoffmanncl72341
 
             framebuffer.blit_topleft(Highscore.GameOverPos,Highscore.getGameOverSprite());
             int c = 0;
@@ -254,11 +254,12 @@ public:
                 framebuffer.blit_topleft(i.ScorePos,i.getScoreSprite());
             }
         } else {
-            framebuffer.blit_topleft({ 0, 0 }, levelBuffer);
+            framebuffer.blit_topleft({ 0, 0 }, levelBuffer); // hoffmanncl72341
             for(auto & i : Highscore.ScoreBoard){
                 framebuffer.blit_topleft(i.ScorePos,i.getScoreSprite());
             }
         }
+// hauerch71498> ---------------------------------------------------------------------
         framebuffer.blit_topleft({ 3, 3 },player_.getLivesSprite());
         // kruegerzo72182>
         // <hoffmanncl72341