diff --git a/main.cpp b/main.cpp index 57edc66762bf87b2cb9a467b45deb387d44e701c..11f050dd39575b9726e4f9cc9c091bd9014a8363 100644 --- a/main.cpp +++ b/main.cpp @@ -236,13 +236,13 @@ public: } // kruegerzo72182> ---------------------------------------------------------------------- -// <hoffmanncl72341 --------------------------------------------------------------------- +// <hauerch71498 --------------------------------------------------------------------- // Output to the console, Gamelogic should happen before this auto const &levelBuffer = level.draw(); Highscore.SetScoreSprite(level.getScore()); if(GameOverFlag) { - DiagonalFadeoutShader dfs = {levelBuffer, (GameOverTime / 2.0f)}; - framebuffer.blit_topleft({ 0, 0 }, dfs); + DiagonalFadeoutShader dfs = {levelBuffer, (GameOverTime / 2.0f)}; // hoffmanncl72341 + framebuffer.blit_topleft({ 0, 0 }, dfs); // hoffmanncl72341 framebuffer.blit_topleft(Highscore.GameOverPos,Highscore.getGameOverSprite()); int c = 0; @@ -254,11 +254,12 @@ public: framebuffer.blit_topleft(i.ScorePos,i.getScoreSprite()); } } else { - framebuffer.blit_topleft({ 0, 0 }, levelBuffer); + framebuffer.blit_topleft({ 0, 0 }, levelBuffer); // hoffmanncl72341 for(auto & i : Highscore.ScoreBoard){ framebuffer.blit_topleft(i.ScorePos,i.getScoreSprite()); } } +// hauerch71498> --------------------------------------------------------------------- framebuffer.blit_topleft({ 3, 3 },player_.getLivesSprite()); // kruegerzo72182> // <hoffmanncl72341