#ifndef ENEMYPROJECTILE_HPP
#define ENEMYPROJECTILE_HPP
#include "Projectile.hpp"
class EnemyProjectile: public Projectile
{
public:
    EnemyProjectile(float x, float y, int direction);
    bool doStep(FloatSeconds const & Frametime, Level &level) override;
    PixelBuffer const& getSprite() override;
protected:
    bool move(FloatSeconds const & Frametime, Level &level) override;

};

#endif // ENEMYPROJECTILE_HPP