#ifndef ENEMYPROJECTILE_HPP #define ENEMYPROJECTILE_HPP #include "Projectile.hpp" class EnemyProjectile: public Projectile { public: EnemyProjectile(float x, float y, int direction); bool doStep(FloatSeconds const & Frametime, Level &level) override; PixelBuffer const& getSprite() override; protected: bool move(FloatSeconds const & Frametime, Level &level) override; }; #endif // ENEMYPROJECTILE_HPP