// Win32 console Platform implementation. #ifndef PLATFORM_WIN32_CONSOLE_HPP #define PLATFORM_WIN32_CONSOLE_HPP #include "Platform.hpp" class Platform_Win32Console : public Platform { protected: Platform_Win32Console(void *handle_out, void *handle_in); public: void *handle_out; void *handle_in; virtual std::unordered_set<char> get_input(void) override; virtual void render(PixelBuffer const &PixelBuffer) override; virtual void set_title(std::string const &title) override; // Returns a correctly initialized console object, or exits the program on // any error. static Platform_Win32Console init(); }; #endif // PLATFORM_WIN32_CONSOLE_HPP