#ifndef SCOREB_HPP #define SCOREB_HPP #include "Level.hpp" #include "Position.hpp" #include "PixelBuffer.hpp" class ScoreB { public: ScoreB(); PixelPoint ScorePos; const PixelBuffer& getScoreSprite(); int number; private: }; class Score { public: Score(int screenwidth,int screenheight); PixelPoint GameOverPos; const PixelBuffer& getGameOverSprite(); void SetScoreSprite(int Score); ScoreB ScoreBoard[6]; int screenwidth = 0; int screenheight = 0; }; #endif // SCOREB_HPP