#ifndef SCOREB_HPP
#define SCOREB_HPP
#include "Level.hpp"
#include "Position.hpp"
#include "PixelBuffer.hpp"
class ScoreB
{
public:
    ScoreB();
    PixelPoint ScorePos;
    const PixelBuffer& getScoreSprite();
    int number;


private:

};

class Score
{
public:
    Score(int screenwidth,int screenheight);
    PixelPoint GameOverPos;
    const PixelBuffer& getGameOverSprite();
    void SetScoreSprite(int Score);
    ScoreB ScoreBoard[6];
    int screenwidth = 0;
    int screenheight = 0;
};


#endif // SCOREB_HPP