diff --git a/Texturing/Texturing/run_multitex.bat b/Texturing/Texturing/run_multitex.bat
new file mode 100644
index 0000000000000000000000000000000000000000..0722ee4ed672d9ebf59299963ece4a9ce08d172e
--- /dev/null
+++ b/Texturing/Texturing/run_multitex.bat
@@ -0,0 +1 @@
+start ..\x64\Debug\Texturing.exe multi-tex
\ No newline at end of file
diff --git a/Texturing/Texturing/run_tex.bat b/Texturing/Texturing/run_tex.bat
new file mode 100644
index 0000000000000000000000000000000000000000..7a5d0da76e7aef41ddadf7925437eb08c0023603
--- /dev/null
+++ b/Texturing/Texturing/run_tex.bat
@@ -0,0 +1 @@
+start ..\x64\Debug\Texturing.exe texture
\ No newline at end of file
diff --git a/Texturing/Texturing/shader/texture.frag.glsl b/Texturing/Texturing/shader/texture.frag.glsl
index 5d9834b6fa308cd719070397c19a644e6eb8a888..5565afa76dc40b77fe1f8e05da5f1f7bae0d45ba 100644
--- a/Texturing/Texturing/shader/texture.frag.glsl
+++ b/Texturing/Texturing/shader/texture.frag.glsl
@@ -3,7 +3,6 @@
 in vec3 Position;
 in vec3 Normal;
 in vec2 TexCoord;
-in float Alpha;
 
 layout(binding=0) uniform sampler2D Tex1;
 
diff --git a/Texturing/Texturing/shader/texture.vert.glsl b/Texturing/Texturing/shader/texture.vert.glsl
index 751a33795d953c179db5b11617563a78a7d5e13c..55834cc61a94e79ca220b4b5d722d963154f0d98 100644
--- a/Texturing/Texturing/shader/texture.vert.glsl
+++ b/Texturing/Texturing/shader/texture.vert.glsl
@@ -3,12 +3,10 @@
 layout (location = 0) in vec3 VertexPosition;
 layout (location = 1) in vec3 VertexNormal;
 layout (location = 2) in vec2 VertexTexCoord;
-layout (location = 4) in float VertexAlpha;
 
 out vec3 Position;
 out vec3 Normal;
 out vec2 TexCoord;
-out float Alpha;
 
 uniform mat4 ModelViewMatrix;
 uniform mat3 NormalMatrix;
@@ -20,7 +18,6 @@ void main()
     TexCoord = VertexTexCoord;
     Normal = normalize( NormalMatrix * VertexNormal);
     Position = vec3( ModelViewMatrix * vec4(VertexPosition,1.0) );
-    Alpha = VertexAlpha;
 
     gl_Position = MVP * vec4(VertexPosition,1.0);
 }
diff --git a/Texturing/Texturing/texture.cpp b/Texturing/Texturing/texture.cpp
index 7ab947a36667f2ad106926bd643fb2f31e19c032..4a829a6f905819d2194fd1ad8fd1dc973245ad8d 100644
--- a/Texturing/Texturing/texture.cpp
+++ b/Texturing/Texturing/texture.cpp
@@ -15,8 +15,8 @@ GLuint Texture::loadTexture( const std::string & fName ) {
         glTexStorage2D(GL_TEXTURE_2D, 1, GL_RGBA8, width, height);
         glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_RGBA, GL_UNSIGNED_BYTE, data);
 
-        //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-        //glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
+        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
     
         Texture::deletePixels(data);
     }
diff --git a/Texturing/clean.bat b/Texturing/clean.bat
index 347357807e3b50cdc390b5a66461d4042f5ffeb0..a72765f6b5e46a34b6426875067339bf787b82cb 100644
--- a/Texturing/clean.bat
+++ b/Texturing/clean.bat
@@ -1,7 +1,6 @@
 rd /S /Q .vs
 rd /S /Q Debug
 rd /S /Q Release
-rd /S /Q x64
 rd /S /Q Texturing\Debug
 rd /S /Q Texturing\Release
 rd /S /Q Texturing\x64
diff --git a/Texturing/x64/Debug/Texturing.exe b/Texturing/x64/Debug/Texturing.exe
new file mode 100644
index 0000000000000000000000000000000000000000..9429ef404c36c9a78ca3911555fbc14957d36f56
Binary files /dev/null and b/Texturing/x64/Debug/Texturing.exe differ
diff --git a/Texturing/x64/Debug/Texturing.ilk b/Texturing/x64/Debug/Texturing.ilk
new file mode 100644
index 0000000000000000000000000000000000000000..3c2539ae9144bc649b4f01a6ab96dbf72570278d
Binary files /dev/null and b/Texturing/x64/Debug/Texturing.ilk differ
diff --git a/Texturing/x64/Debug/Texturing.pdb b/Texturing/x64/Debug/Texturing.pdb
new file mode 100644
index 0000000000000000000000000000000000000000..5f06f736d71d927dd70d47cca9e4571ce5bb8101
Binary files /dev/null and b/Texturing/x64/Debug/Texturing.pdb differ