using Mastermind; using System; namespace Controller { /// <summary> /// Mangages the game flow, handling user interactions and processing inputs /// </summary> class MastermindController { private MastermindGame spiel; private string difficulty; /// <summary> /// Starts the game and controls the sequence /// </summary> public void Play() { Console.WriteLine("Welcome to Mastermind!"); Console.WriteLine("======================"); // User selects a difficulty Console.WriteLine("Please select the difficulty you would like to play on:\n"); Console.WriteLine("Difficulty: \t[E]asy \nDescription: \tRecommended for beginners.\n"); Console.WriteLine("Difficulty: \t[M]edium \nDescription: \tRecommended for advanced users.\n"); Console.WriteLine("Difficulty: \t[H]ard \nDescription: \tRecommended for those who are looking for a challenge.\n"); bool checkMenu = false; do { switch (Console.ReadLine().ToLower()) { case "e": difficulty = "easy"; checkMenu = true; break; case "m": difficulty = "medium"; checkMenu = true; break; case "h": difficulty = "hard"; checkMenu = true; break; default: Console.WriteLine("Something went wrong! Try again. Only the letters \"E\", \"M\", \"H\" are allowed. "); break; } } while (!checkMenu); // Starts Game Console.WriteLine($"Game starts with the difficulty: {difficulty}"); spiel = new MastermindGame(difficulty); } } }