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Derive all destructible entities from a common Entity class
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- Enemy.cpp 1 addition, 38 deletionsEnemy.cpp
- Enemy.hpp 2 additions, 11 deletionsEnemy.hpp
- Entity.cpp 52 additions, 0 deletionsEntity.cpp
- Entity.hpp 55 additions, 0 deletionsEntity.hpp
- Level.cpp 40 additions, 33 deletionsLevel.cpp
- Level.hpp 4 additions, 2 deletionsLevel.hpp
- main.cpp 6 additions, 6 deletionsmain.cpp
- player.cpp 10 additions, 25 deletionsplayer.cpp
- player.hpp 1 addition, 5 deletionsplayer.hpp
- project.pro 2 additions, 0 deletionsproject.pro
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