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Commit 7dd86b6f authored by Claudio Hoffmann's avatar Claudio Hoffmann
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Remove unnecessary #includes

parent 000a5262
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......@@ -2,7 +2,7 @@
#define BOMBER_HPP
#include "Enemy.hpp"
#include "Level.hpp"
class Level;
class Bomber: public Enemy
{
......
#ifndef ENEMY_HPP
#define ENEMY_HPP
#include "PixelBuffer.hpp"
#include <random>
#include "Platform.hpp"
//#include "Level.hpp"
class Level;
/* Vaterklasse Enemy ermöglicht es alle Kindklassen Enemytyp einfach anzusprechen.
......
......@@ -2,12 +2,10 @@
#define LEVEL_HPP
#include <vector>
#include <iostream>
#include "PixelBuffer.hpp"
#include "Enemy.hpp"
#include "Trooper.hpp"
//#include "Enemyprojectile.hpp"
class EnemyProjectile;
class Projectile;
class PlayerProjectile;
......
#ifndef PIXELBUFFER_HPP
#define PIXELBUFFER_HPP
#include <algorithm>
#include <array>
#include <cstdint>
#include <optional>
......
#ifndef PROJECTILE_HPP
#define PROJECTILE_HPP
#include "Platform.hpp"
#include "Level.hpp"
class Level;
class Projectile
{
......
#include "Level.hpp"
#include "Trooper.hpp"
Trooper::Trooper(float x, float y, int direction, int animationstep)
......
#ifndef TROOPER_HPP
#define TROOPER_HPP
#include "Enemy.hpp"
#include "Level.hpp"
class Level;
/* Type 0
* Kleiner Sprite,
*
......
#include <cmath>
#include <iostream>
#include <sstream>
#include "PixelBuffer.hpp"
......
#ifndef PLAYER_HPP
#define PLAYER_HPP
#include <iostream>
#include "PixelBuffer.hpp"
#include "Platform.hpp"
#include "Level.hpp"
......
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