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Restore implicit move constructors for PixelBuffers
Why does C++ not have destructive moves?! :( Oh well. `w` and `h` are methods now.
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- Enemy.cpp 13 additions, 12 deletionsEnemy.cpp
- Enemyprojectile.cpp 13 additions, 12 deletionsEnemyprojectile.cpp
- Level.cpp 13 additions, 23 deletionsLevel.cpp
- Level.hpp 0 additions, 1 deletionLevel.hpp
- PixelBuffer.cpp 8 additions, 6 deletionsPixelBuffer.cpp
- PixelBuffer.hpp 9 additions, 4 deletionsPixelBuffer.hpp
- Platform_Win32Console.cpp 4 additions, 4 deletionsPlatform_Win32Console.cpp
- Tank.cpp 4 additions, 4 deletionsTank.cpp
- Trooper.cpp 5 additions, 4 deletionsTrooper.cpp
- main.cpp 4 additions, 4 deletionsmain.cpp
- player.cpp 5 additions, 5 deletionsplayer.cpp
- playerprojectile.cpp 13 additions, 12 deletionsplayerprojectile.cpp
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