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Entity: Use the player/enemy projectile colors for the hit animation
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- Enemyprojectile.cpp 4 additions, 4 deletionsEnemyprojectile.cpp
- Enemyprojectile.hpp 2 additions, 0 deletionsEnemyprojectile.hpp
- Entity.cpp 5 additions, 2 deletionsEntity.cpp
- Entity.hpp 4 additions, 2 deletionsEntity.hpp
- Level.cpp 5 additions, 5 deletionsLevel.cpp
- Level.hpp 1 addition, 1 deletionLevel.hpp
- PixelShaders.cpp 1 addition, 1 deletionPixelShaders.cpp
- PixelShaders.hpp 8 additions, 2 deletionsPixelShaders.hpp
- playerprojectile.cpp 4 additions, 4 deletionsplayerprojectile.cpp
- playerprojectile.hpp 2 additions, 0 deletionsplayerprojectile.hpp
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