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Claudio Hoffmann
GCCProg
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master
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Huaer
krueger
master
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Created with Raphaël 2.2.0
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Level: Directly add a spawner trooper, rather than returning a std::unique_ptr
master
master
Final snake_case!
Final east const!
Final comments!
pink tank goes vrrrrrrr
Kommentar richtig Chris
mini Kommentar Fehler
Comments
Scoreb: Fix 7 drop shadow 😅
Level: Remove unused elements from Wall
level.cpp comments
Chris Kommentare
Merge branch 'master'
GameLoop: Remove the ancient border around the framebuffer
Player: Visualize reload time
tankspawner adjustments
Merge lives display from branch 'weber'
Lives display
Platform_Win32Console: Actually free the formatted buffer returned by FormatMessageW -.-
Platform_Win32Console: Actually handle Unicode filenames correctly -.-
Scoreboard fixes, comments, spawner fixes
Scoreb: Add a drop shadow behind the numbers
Move score board and Game Over positions to screen space
Merge branch 'Huaer' into 'master'
Lots of Bug Fixes
Huaer
Huaer
Level: Prevent overlapping Scenery and Wall objects
Platform_Win32Console: Remove some more dead code 🙈
Merge the direction enum from branch 'weber'
Enum Direction
Spawn Enemies endlessly
krueger
krueger
Time to reload
Entity: Don't takeDamage on 0 hit points
Player: Increase movement animation speed (by a lot)
Add a diagonal fade out effect to the Game Over screen
Move the Game Over screen to the GameLoop
Entity: Use the player/enemy projectile colors for the hit animation
Entity: Add an unexpectedly awesome destruction animation 💥
Entity: Show the hit animation for every destructable entity
Entity: Move current sprite retrieval down to the base class
Level: Take collision widths and heights directly from a PixelBuffer
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