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  • Huaer
  • krueger
  • master default
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Created with Raphaël 2.2.019Jan18171615121110975430Dec292822212017151211108743227Nov2624232221Level: Directly add a spawner trooper, rather than returning a std::unique_ptrmastermasterFinal snake_case!Final east const!Final comments!pink tank goes vrrrrrrrKommentar richtig Chrismini Kommentar FehlerCommentsScoreb: Fix 7 drop shadow 😅Level: Remove unused elements from Walllevel.cpp commentsChris KommentareMerge branch 'master'GameLoop: Remove the ancient border around the framebufferPlayer: Visualize reload timetankspawner adjustmentsMerge lives display from branch 'weber'Lives displayPlatform_Win32Console: Actually free the formatted buffer returned by FormatMessageW -.-Platform_Win32Console: Actually handle Unicode filenames correctly -.-Scoreboard fixes, comments, spawner fixesScoreb: Add a drop shadow behind the numbersMove score board and Game Over positions to screen spaceMerge branch 'Huaer' into 'master'Lots of Bug FixesHuaerHuaerLevel: Prevent overlapping Scenery and Wall objectsPlatform_Win32Console: Remove some more dead code 🙈Merge the direction enum from branch 'weber'Enum DirectionSpawn Enemies endlesslykruegerkruegerTime to reloadEntity: Don't takeDamage on 0 hit pointsPlayer: Increase movement animation speed (by a lot)Add a diagonal fade out effect to the Game Over screenMove the Game Over screen to the GameLoopEntity: Use the player/enemy projectile colors for the hit animationEntity: Add an unexpectedly awesome destruction animation 💥Entity: Show the hit animation for every destructable entityEntity: Move current sprite retrieval down to the base classLevel: Take collision widths and heights directly from a PixelBuffer
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