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Program.cs

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  • Forked from Uwe Wienkop / Prog2-SS2017-Wienkop
    Source project has a limited visibility.
    Enemyprojectile.hpp 420 B
    #ifndef ENEMYPROJECTILE_HPP
    #define ENEMYPROJECTILE_HPP
    #include "Projectile.hpp"
    class EnemyProjectile: public Projectile
    {
    public:
        EnemyProjectile(float x, float y, int direction);
        bool doStep(FloatSeconds const & Frametime, Level &level) override;
        PixelBuffer const& getSprite() override;
    protected:
        bool move(FloatSeconds const & Frametime, Level &level) override;
    
    };
    
    #endif // ENEMYPROJECTILE_HPP