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Don't redeclare any X/Y positions in child classes of Entity
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- Bomber.cpp 4 additions, 4 deletionsBomber.cpp
- Enemy.cpp 19 additions, 30 deletionsEnemy.cpp
- Enemy.hpp 0 additions, 4 deletionsEnemy.hpp
- Entity.cpp 9 additions, 0 deletionsEntity.cpp
- Entity.hpp 2 additions, 0 deletionsEntity.hpp
- Level.cpp 26 additions, 50 deletionsLevel.cpp
- Level.hpp 4 additions, 13 deletionsLevel.hpp
- Tank.cpp 11 additions, 11 deletionsTank.cpp
- Trooper.cpp 11 additions, 11 deletionsTrooper.cpp
- main.cpp 1 addition, 1 deletionmain.cpp
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