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Commit a7863aa8 authored by Claudio Hoffmann's avatar Claudio Hoffmann
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Move score board and Game Over positions to screen space

parent a22e877d
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......@@ -2,20 +2,20 @@
Score::Score(int W,int H)
{
GameOverPos.X = W/2-16;
GameOverPos.Y = H/2-9;
ScoreBoard[5].ScorePos.X = W-70;
ScoreBoard[5].ScorePos.Y = 20;
ScoreBoard[4].ScorePos.X = W-60;
ScoreBoard[4].ScorePos.Y = 20;
ScoreBoard[3].ScorePos.X = W-50;
ScoreBoard[3].ScorePos.Y = 20;
ScoreBoard[2].ScorePos.X = W-40;
ScoreBoard[2].ScorePos.Y = 20;
ScoreBoard[1].ScorePos.X = W-30;
ScoreBoard[1].ScorePos.Y = 20;
ScoreBoard[0].ScorePos.X = W-20;
ScoreBoard[0].ScorePos.Y = 20;
GameOverPos.x = W/2-16;
GameOverPos.y = H/2-9;
ScoreBoard[5].ScorePos.x = W-70;
ScoreBoard[5].ScorePos.y = 20;
ScoreBoard[4].ScorePos.x = W-60;
ScoreBoard[4].ScorePos.y = 20;
ScoreBoard[3].ScorePos.x = W-50;
ScoreBoard[3].ScorePos.y = 20;
ScoreBoard[2].ScorePos.x = W-40;
ScoreBoard[2].ScorePos.y = 20;
ScoreBoard[1].ScorePos.x = W-30;
ScoreBoard[1].ScorePos.y = 20;
ScoreBoard[0].ScorePos.x = W-20;
ScoreBoard[0].ScorePos.y = 20;
}
ScoreB::ScoreB()
{
......
......@@ -7,7 +7,7 @@ class ScoreB
{
public:
ScoreB();
Position ScorePos;
PixelPoint ScorePos;
const PixelBuffer& getScoreSprite();
int number;
......@@ -20,7 +20,7 @@ class Score
{
public:
Score(int screenwidth,int screenheight);
Position GameOverPos;
PixelPoint GameOverPos;
const PixelBuffer& getGameOverSprite();
void SetScoreSprite(int Score);
ScoreB ScoreBoard[6];
......
......@@ -220,8 +220,8 @@ public:
int c = 0;
for(auto & i : Highscore.ScoreBoard){
i.ScorePos.X = screenWidth/2+25-c*10;
i.ScorePos.Y = screenHeigth/2+20;
i.ScorePos.x = screenWidth/2+25-c*10;
i.ScorePos.y = screenHeigth/2+20;
c++;
framebuffer.blit_topleft(i.ScorePos,i.getScoreSprite());
}
......
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